I watched Dungeons and Dragons: Honor Among Thieves

The cast of Dungeons & Dragons: Honor Among Thieves stand around a table. On the table is a glowing blue portal.

When Iron Man and Avengers came out, I wasn’t a comic book person. I liked Batman when Dawn of Justice came out, but that movie was super bad. This is the first movie in a long time that I’m “meant to” love. Stakes are high! And… they were fulfilled! I liked it a lot!

  1. Plenty of reviews praise the film’s refusal to take itself too seriously, keeping its premise light while and its character arcs clean. Even reviewers completely unaffiliated with D&D liked it, which makes me really happy!
  2. As someone very affiliated with D&D (hobbily, not professionally), that this movie honored the spirit of the game completely floored me. In sort of vapid ways — monsters we recognize, magic spells we recognize, situations we recognize — but in profound ways, too. If Honor Among Thieves has a core theme, it’s that failure is a part of progress. If it has a core loop, it’s the heroes formulating a ludicrous plan, that plan failing ludicrously, and the heroes riding that failure upward. Maybe, eventually, to success. This is the heart of D&D. Honor Among Thieves’ plans are more contrived and better produced, but their goofiness is instantly recognizable.
  3. Corrollary to this, I love the idea that this movie could make new players into better Dungeon Masters. Failure moves the story forward rather than stalling it. Each action/reaction puts the characters in a new situation with new decisions to make. Now, this isn’t solely the claim of TTRPGs: Indiana Jones, really any great adventure story, does the same. But it’s cool to see an honest-to-goodness D&D adventuring party go through an honest-to-goodness adventure.
  4. I absolutely did not show up to see a rules-accurate rendition. From what I’ve seen, no one else did either. Knowing the D&D community, that’s really refreshing! Something I thought was interesting, though, is that druids can’t turn into owlbears or wild shape more than twice at a time. The action economy makes one-versus-many brawls basically fruitless. Attunement is automatic. Spells, in general, don’t work that way. That the movie ignores these rules is fine — good, even — but it begs the question: if these rules are unintuitive, un-cinematic… then why are they written that way? I’ll probably introduce some house rules inspried by the movie.
  5. The writing’s actually funny?? And like… kind of restrained? Characters recall previously spoken dialogue without needing a ghostly voice to echo it in their subconscious? That alone knocked me over.
  6. I know I always save this bullet for last, but yay Chris Pine yay Sophia Lillis yay Justice Smith. Whatever your mileage on Hugh Grant, he’s very good at playing a sleazeball.
  7. Oh, one last bullet actually. The names are so silly, in the legendary lineage of high fantasy silliness. I don’t know that I remembered even half of the cast. I know I didn’t know Chris Pines’ character’s — which is Edgin, by the way. Love “Forge” for a conman, though.